Evaluation strategy

Results: 1192



#Item
41Deprecating the Observer Pattern with Scala.React EPFL-REPORTIngo Maier

Deprecating the Observer Pattern with Scala.React EPFL-REPORTIngo Maier

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Source URL: infoscience.epfl.ch

Language: English - Date: 2012-05-04 09:47:10
42Efficient Specialisation in Prolog Using a Hand-Written Compiler Generator Michael Leuschel and Jesper Jørgensen   Declarative Systems and Software Engineering Group

Efficient Specialisation in Prolog Using a Hand-Written Compiler Generator Michael Leuschel and Jesper Jørgensen Declarative Systems and Software Engineering Group

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Source URL: repository.readscheme.org

Language: English - Date: 2010-10-22 08:06:03
43The Option Data Type  Option Values, Arrays, Sequences, and Lazy Evaluation  A builtin data type in F#

The Option Data Type Option Values, Arrays, Sequences, and Lazy Evaluation A builtin data type in F#

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Source URL: www.idt.mdh.se

Language: English - Date: 2013-12-06 09:27:00
44Subject/Observer is Dual to Iterator (Erik “Head in the Box” Meijer, Microsoft Corporation, ) The concept of duality is a very powerful trick that provides “buy one, get one free” in mathemat

Subject/Observer is Dual to Iterator (Erik “Head in the Box” Meijer, Microsoft Corporation, ) The concept of duality is a very powerful trick that provides “buy one, get one free” in mathemat

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Source URL: csl.stanford.edu

Language: English - Date: 2010-06-09 06:14:38
45Availability translates system reliability and maintainability characteristics into an effectiveness index

Availability translates system reliability and maintainability characteristics into an effectiveness index

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Source URL: itea.org

Language: English - Date: 2014-06-23 09:00:51
46Relevant Information as a Formalised Approach to Evaluate Game Mechanics Christoph Salge and Tobias Mahlmann Abstract— We present a new approach to use adaptive AI and Information Theory to aid the evaluation of game m

Relevant Information as a Formalised Approach to Evaluate Game Mechanics Christoph Salge and Tobias Mahlmann Abstract— We present a new approach to use adaptive AI and Information Theory to aid the evaluation of game m

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Source URL: game.itu.dk

Language: English - Date: 2010-08-11 15:23:00
47ISTDot.Kom DELIVERABLE D2-3: KM EVALUATION STRATEGY

ISTDot.Kom DELIVERABLE D2-3: KM EVALUATION STRATEGY

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Source URL: nlp.shef.ac.uk

Language: English - Date: 2003-10-29 08:30:17
    48Software Testing Techniques Technology Maturation and Research Strategy Class Report for 17-939A Lu Luo Institute for Software Research International

    Software Testing Techniques Technology Maturation and Research Strategy Class Report for 17-939A Lu Luo Institute for Software Research International

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    Source URL: www.cs.cmu.edu

    Language: English - Date: 2001-12-13 12:13:52
    49Containers and Aggregates, Mutators and Isolates for Reactive Programming Aleksandar Prokopec Philipp Haller

    Containers and Aggregates, Mutators and Isolates for Reactive Programming Aleksandar Prokopec Philipp Haller

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    Source URL: lampwww.epfl.ch

    Language: English - Date: 2014-07-29 07:43:08
    50Modelling and evaluation of complex scenarios with the Strategy Game Description Language Tobias Mahlmann, Julian Togelius, and Georgios N. Yannakakis Abstract— The Strategy Game Description Game Language (SGDL) is int

    Modelling and evaluation of complex scenarios with the Strategy Game Description Language Tobias Mahlmann, Julian Togelius, and Georgios N. Yannakakis Abstract— The Strategy Game Description Game Language (SGDL) is int

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    Source URL: www.lighti.de

    Language: English - Date: 2011-08-22 17:27:00